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Author: wenwell (Russia), 01-11-2019 17:57
Записал финалку - https://www.youtube. com/watch?v= TxHbrKMsxyw
(нужно убрать пробелы в ссылке перед открытием).
Новые бои в следующей версии это есть гуд =) more...
(нужно убрать пробелы в ссылке перед открытием).
Новые бои в следующей версии это есть гуд =) more...
Author: Vadim , 01-11-2019 15:59
Спасибо, за положитель ный комментари й, я сейчас работаю над добавление м еще двух героев в эту карту. В будущем может быть я добавлю подземный мир, ну это не точно. more...
Author: Sehrg (Ukraine), 01-11-2019 14:48
Good, but Spellbinder's Hat and Tome of Air Magic should be banned. more...
Author: HeLG TLA , 01-11-2019 13:26
Список изменений: от 31.10.19
Мод 'TurboWoG' ранее интегриров анный в данную карту- отключен. Причина- появления стандартно го плагина от Igrika 'BattleSpeed&qu ot; включённог о more...
Мод 'TurboWoG' ранее интегриров анный в данную карту- отключен. Причина- появления стандартно го плагина от Igrika 'BattleSpeed&qu ot; включённог о more...
Author: patryno , 01-11-2019 12:57
same here :( i can not go more...
Author: Glasser , 01-11-2019 08:42
How to break the Rock in the swamps after kattenbuck?
Thank you! more...
Thank you! more...
Author: wenwell (Russia), 01-11-2019 05:33
Хорошая карта в четыре сражения. Финалка несколько выделяется по сравнению с остальными боями и может стать сюрпризом.
Лучников в первом бою можно сохранить всеÑ more...
Лучников в первом бою можно сохранить всеÑ more...
Author: ks , 01-11-2019 00:20
10x, very good map, maybe best on hota till now :)
Finished with 'purple' ver. in 11months. Found TP scroll too late.. 8m
Near best gameplay and strong battles.
Now playing 'red' ver. and I can say that its easyer version. Build ForsakenP on week 2 on imp. :))
No recomen more...
Finished with 'purple' ver. in 11months. Found TP scroll too late.. 8m
Near best gameplay and strong battles.
Now playing 'red' ver. and I can say that its easyer version. Build ForsakenP on week 2 on imp. :))
No recomen more...
Author: Derr (Bucharest, Romania), 31-10-2019 15:46
this was the first map where I had several 99 skill heroes. Makes you rethink the equipment they need. more...
Author: Derr (Bucharest, Romania), 31-10-2019 15:39
That's how the map felt to me. Like fun at work. Finished it in 136 days (5 months at 2 weeks I think). The time in real life... I don't even want to think about. Killed the opponents quickly and then the hunt for the artifacts/heroes begun. OPEN THE GATES! In order to keep track of all my more...
Heroes of Might and Magic 3 is a game from 1999; many fans considerthis game on of the best turn based strategy games ever made. It is acombination role playing and strategy fantasy game; you build up yourhero to win battles and defeat the enemy.This page includes links to some files I have made for this game.To download a file, right click on the link and select “save link as.”
2010s HOMM3 updates
Even though the last official expansion for Heroes of Might and Magic III(HOMM3)was released back in 2000, the game still is getting expanded by mods madeby its fans. In late 2013, the latest update toHorn of the Abyss was released, which is just as good (if not better) than an expansion made by the original HOMM3 developers.HOMM3 is legally available (without DRM) here:
GOG.com link for HOMM3 (Left click; do not save this one!)The following two free unofficial mods greatly improve Heroes of Might and Magic III:
- Heroes3 HD (again, left click). This mod changes the Heores3 binary to not need to run as an Administrator, and gives the binary support for displays larger than 800x600 in size.
- Horn of the Abyss (Also a “left click” link) gives HOMM3 support for larger maps (maps can now be three times bigger), removes cartographers (which reveal the entire map) from random maps, adds a new town faction as well as a number of new structures for the map, and improves game balance. Compatible with Heroes3 HD.
2018 maps
Here is a collection of six small maps I made to play with my young daughter(the game helps give her better dreams). Note: These maps requireHorn of the Abyss to play.2017 maps
I made five small and easy maps for Horn of the Abyss in late 2017. Themaps have the names “Munchkin”, “Tiny Munchkin”, “More Munchkin”, “TreasureTrove”, and “Dream Islands.” Note: These maps requireHorn of the Abyss to play.RMG templates
The random map generator for HOMM3 uses templates, which roughly describe howa random map will look.
My most recent template is Sam Mega Desert. This template is based on Jebus Cross, but all terrain is desert and thereare a lot more towns on this map to get. Best for Helm of the Abyss2-level giant maps, but can make a playable, albeit silly [1], small map. To install,first install Heroes3 HD, then put the zipfile's extracted contents in _HD3_DataTemplates
All other RMG templates here can be downloadedin a single .zip file.
Here are some RMG templates suitable for the recent patchesto make extra-huge maps for Heroes3 (2014 update: There appears tobe no active link to download the XXXXL patches, but the add-onHorn ofthe Abyss has giant map support). These RMG templates are basedon the popular 'Jebus cross' RMG template.While these templates will work with an unpatched HOMM3 (as long as oneselects a two-level XL map), they are best for giant (252x252)maps, either with or without underground.
- This template, unlike the stock Jebus Cross, has eight zones, one for each player, around the central treasure zone. The map gives the first two players an advantage (this map is for either 1-on-1 games with the computer as cannon fodder, or for two-player cooperative games against the computer opponents). (Added September 1, 2011)
- This template is even more extensive. All eight players start with two towns in two different zones; there are two sets of eight zones each around a treasure zone, for a total of 18 zones; the two treasure zones are connected to each other. Like the other template, the first two players have an advantage. The template was generated from a Linux/UNIX AWK script.There is also a template for 3-player games as well as an AWK script (precisely one character different than the two-player AWK script). (Updated September 7, 2011)
- This template is yet again more extensive. Each player starts out with four castles and there are four different treasure zones to explore in the map. While this map will build as an XL (144x144) 2-level map, it's a really cramped map unless it's a XXXXL (252x252) map; a full underground level will be made. Like the other templates, this is only for one or two players; other players start with a significant disadvantage.AWK source code. (Added September 3, 2011)
If using the HOMM3HD expansion, templates are actually placed in theirown directory in _HD3_DataTemplates (so that you can choose thetemplate when making a random map), but still have the name rmg.txt.
HOMM3 maps
Here are some Heroes of Might and Magic IIImaps that I have created. With the exception of the 'Munchkin' campaigns, thesemaps require no expansion packs or anything beyond a stock RoE Heroes 3game (and will work in Linux).- The first one was made as a joke for my friend Victor, back when he thoughtHeroes III was too hard of a video game to enjoy playing. The map is a very small one-level map that is about as challenging (or not challenging)as the tutorial. It is easy enough to win this game in under one week (ingame time), evenat impossible level, but can take as long as two weeks to finish if you go through the teleport to get the goodies.Download it here (Right click, save as) (September 2003)
- The second map took me a little longer to make. In fact, I have been workingon this map on and off for over a year. I think it is finally done. Thisis an extra-large two-level map, single-player only. It is an explorationmap; it plays more like a role-playing than a strategy game, where your character gets more powerful and defeats more nasty baddies. I have deliberately made the goal flagging all creature dwellings so that the player can defeat all enemey castles and still be able to explore the map of the game.Download this map here (October 2004)
- The third map was a one-weekend project; a very (and I mean very) easy mapfor my friend Jami who is a beginner at HOMM3. She thought the map wasfunny, and really enjoyed the map. Small, one-level. No real challenge, but look for all of the jokes.Download this map here (December 2004)
- This map, released on December 6, 2005, is a modified versionof a map generated with Heroes3's random map generator. This is a huge2-level extra large map which took me over three days of playing to finish(over 300 days of game time). I actually found some ROE bugs whentesting this map; for example, the amount of gold one gets 'wraps around'and becomes a negative value if one acquires too much gold.This is a two-player cooperative map.
- roe-desert-maps.zip
roe-desert-maps-02.zipThis is a random map generator template ideal for games where you spend monthsbuilding up your heroes and armies before fighting other players. Youare in a vast desert in these maps.Best for four-way games (4 way free for all or 2 vs. 2)on extra large two-level maps without usingdimension door nor fly. The first zip file includes the template and 12 mapsmade with the template for people without the Heroes 3 expansion packs.The second zip file contains the template and 15 more maps. (ReleasedMarch and April 2007) - Munchkin.h3c (Uploaded October 15 2010) This is a5-map campaign for expanded versions of Heroes 3, using mapsrandomly generated with the 'Desert Maps' template above. The first map wasmodified a little to have witch huts near the starting castle with desirableskills (Logistics, Pathfinding, Earth Magic, and Wisdom), as well as theshackles of war. Ivor will become a mighty warrior in this campaign.
- Munchkin-small-1.h3c (UploadedOct 25 2010) This is a 3-map campaign that is really, really, incrediblyeasy to win. For people who do not want to lose Heroes 3.
- Munchkin-medium-01.h3c (Nov 1 2010)7-map campaign, easy but not quite as easy as Munchkin-small-1. Samegeneral idea as Munchkin.h3c, but more maps.
- Munchkin-large-01.h3c (Nov 6 2010)12-map campaign, 'flag all mines' to make each map last longer. Same idea,even bigger.